Crafting arcade
experiences that matter.
Small games, big polish. Building instant-fun Android titles with technical excellence and zero predatory mechanics.
Game Portfolio
From prototypes to published releases on Google Play
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About the Developer
Solo creator focused on quality over quantity
Hi, I'm Jiri
QA Engineer & Indie Game Developer
Gaminute is my personal project where I combine a passion for game design with technical rigor. Every game is built from the ground up with clean code, efficient architecture, and a focus on instant fun.
As a QA Engineer by trade, I bring professional testing standards to indie development. Each release is polished, performant, and built to respect your time—no dark patterns, no pay-to-win mechanics.
Pure Arcade Loops
Quick, satisfying gameplay designed for short sessions and commutes.
Technical Quality
Stable architecture, low latency, and efficient code in every release.
Player Respect
No forced ads, no paywalls. Earning your time, not your wallet.
Frequently Asked Questions
Everything you need to know about Gaminute games
Are your games really free?
Yes! All games are free to download and play. I use ethical monetization—optional rewarded ads and one-time purchases, never pay-to-win mechanics or forced ads.
Why only Android?
As a solo developer, I focus on one platform to ensure maximum quality. Android gives me the flexibility to iterate quickly and reach a wide audience without the constraints of other platforms.
How often do you release new games?
I prioritize quality over quantity. Expect 2-3 new games per year, with regular updates to existing titles based on player feedback.
Can I request features or report bugs?
Absolutely! Use the contact form below or leave a review on Google Play. I read every message and actively implement community suggestions.
Do you collect personal data?
No. Games only collect anonymous analytics (crash reports, gameplay stats) to improve performance. No personal information is stored or sold. Check the Privacy Policy for details.
What tech stack do you use?
Games are built with native Android tools (Java/Kotlin), Canvas API for graphics, and SQLite for data persistence. The portfolio site runs on Node.js + Express + SQLite.
Get in Touch
Found a bug? Have feedback? Let me know.
Location
Prague, Czech Republic
Platform
Android Exclusive
Support
Community-driven feedback